Itch.io Release!


Hello! Welcome to the First "Devlog" of the Itch.io Version. Im just gonna post the Alpha Changelog. Thats it.

I honestly never thought i would get this far. Im Impressed.


Alpha 0.1.0 - 6/18/23 

- The Base, BLAND game

Alpha 0.1.1 - 6/19/23 

- Improved the Main Menu (Slightly)

- Made the game revert back to the Main Menu when the game is over

- Added Options Menu

Alpha 0.1.2 - 8/31/23

        - Removed 'Polyshot' Label

Alpha 0.2.0 - 9/1/23

        - Added Company Logo

        - Added Back Button to Options Menu

        - Removed "Building" Costume

        - Added Background Generation Custom Block w/ Appearance Settings (Color, Brightness)

        - Added Options Menu Background

        - Fixed Options menu Back Key still working after leaving Options menu

        - Removed Button Background

        - Removed All of the Original Levels

        - Fixed Stuck to Ceiling Bug

        - Modified Coyote Timing

        - Added 1 new Level

        - Modified Starting Position for Level 0

        - Modified Flag Position for Level 0

        - Spaced apart Play and Options menu Buttons

        - Added Screen to see if you’re a Mobile Player or not.

        - Reverted LEVEL# when Game is finished

Alpha 0.3.0 - 9/2/23

        - Added Mobile Warning Text on the Main Menu

        - Added Rainbow Play and Options Menu Buttons

        - Added a method for PC players to skip the Mobile Check Screen. (Hold ` when starting)

        - Modified Option Positions in Options Menu

        - Added Debug Option in Options Menu

        - Added Size Changes when selected to Options in the Options Menu

        - Made Debug Option Work

        - Added 4 New Levels

        - Added Method for Developers to be able to reset SETTINGS

        - Added Level Editor Button (only appears when debug is enabled)

        - Removed Pop Sound from UI sprite and Logs Sprit

        - Offset the Title

        - Changed Main Menu Button Size (except Level Editor, its the same.)

        - Fixed Floating Spike in Level 5 (from dev2 build)

        - Added Splash Text (Moincreft)

        - Added a THUMBNAIL!

        - Added Death Particles

Alpha 0.3.1 - 9/2/23

        - Added World Selection Screen (35 MAX worlds)

Alpha 0.3.2 - 9/2/23

        - Modified 3d effect

        - Added Back Button to gameplay (press Z)

        - Fixed World Selection Bug

        - Added QOL feature for worldIcon

Alpha 0.3.3 - 9/2/23

        - Removed the level 3 world already existing

Alpha 0.3.4 - 9/2/23

        - Added Splash for Company

Alpha 0.3.5 - 9/4/23

        - Cleaned up the code

        - Added FPS counter (debug)

        - Added 1 new Level

        - Fixed Death Particles not being the player color

        - Added a BOSS

Alpha 0.3.6 - 9/4/23

        - Fixed not being able to replay the boss issue

Alpha 0.3.7 - 9/4/23

        - Fixed Level 1 Flag Position

Alpha 0.3.8 - 9/4/23

        - Added Front Level Decoration

        - Added Back Level Decoration

        - Modified Level 4

        - Added 1 more Level

Alpha 0.3.9 - 9/4/23

        - Added an Easier way for Bosses to be added (BOSS_LEVELS)

        - Modified Back Decoration opacity in final level (make the 3D effect more seeable)

Alpha 0.3.10 - The On The Go Update - 9/5/23

        - Added Mobile Controls (why was this so damn easy?)

        - Limited Debug to Desktop (dont know how to get it working on mobile without it being overlycomplicated maybe in one of the future updates)

        - Removed Splash

Alpha 0.3.11 - 9/5/23

        - Fixed Front Decoration being able to be above the Thumbnail

Alpha 0.3.12 - 9/5/23

        - Adjusted Player Jump height for Mobile

Alpha 0.3.13 - 9/5/93

        - Reverted Mobile JUMP height changes

        - Modified Level 3

Alpha 0.3.14 - The Bounty Update - 9/5/23

        - Modified All the levels to be Mobile Compatible

        - Added 4 new Levels

        - Added THE BOUNTY HUNTER BOSS

        - Added Brightness Setting

        - Modified Jokers Color by 1

        - Modified Joker Color Check Code to include Brightness

Alpha 0.3.15 - 9/5/23

        - Modified Foreground Opacity for Sky Levels

Alpha 0.4.0 - 9/9/23

        - Added Sound Effects

        - Added Boss Defeat Animations

        - Modified Joker Sprite (Paul leps)

        - Modified Bounty Sprite (Paul leps)

        - Made Joker bounce you when player and joker in contact (works in defeat animation too)

        - Added Spike to the Bounty Boss Fight (Watch your back)

        - Modified Player Particle Creation Code

        - Added a Fade out to the Particles (its randomized for the nice effect)

        - Added Different Particle Types for the Player

        - Modified Horizontal and Vertical Acceleration for Death Particles (they shoot into the sky when they are made)

        - Added Jumping Particles

        - Bounty gets hurt by the spike in his level (doesn’t remove boss health tho)

        - Player Death particles can't hurt Bounty (its effective in his level cause he has spike)

        - Boss gets 2 extra health points when you DIE

        - Added End Cutscene after Bounty

        - Removed Joker Foreground (forgot to re-add it lol)

Alpha 0.4.1 - 9/14/23

        - Modified Level Colors

        - Modified Player Death Boss Health Addition Code (it only happens if the boss health is less than 10)

        - Added a Test Level

        - Added Method to PLAY Test Level (in world select press 5)

        - Added EXPERIMENTAL Features

        - Added Grapple (Experimental)

        - Moved Menu Scripts around

        - Added 'CLASSIC' to the Logo

        - Modified Splash Text Position

Alpha 0.4.2 - 9/14/23

        - Removed the "Classic Edition" Text

Alpha 0.4.3 - 9/15/23

        - fixed major flag bug

Alpha 0.5.0 - 9/17/23

        - Modified Menu Button Positions

        - Added Cosmetics

          - Crown

          - Coma [HAIR PHYSICS]

          - Paul [Mask]

          - Shelly [Able to determine your exact Position]

          - Birthday [Update was meant to be on my Bday]

          - TJ

          - Boyfriend

          - BonBon

        - Fixed Experimental Features not Resetting 

        - Modified Grapple Costume

        - Modified Grapple Pull

        - Fixed Bug where You could go to the test level inside of other levels and the code for it wouldn’t stop

        - Added the ability to leave the World Select Menu

        - Modified Test Level

        - Added 5 New Levels

        - Spike is directly on your X position if your cosmetic is Shelly

        - Modified Level 2 Pillar Colors

        - Added Mute Button

        - Removed Cut scenes

        - Added a Shop

        - Removed Front Decoration

        - Removed Back Decoration

        - Added Alpha 0.1.2 to the Change log (i guess the update for when i came back to the project and redid the versions)

        - Fixed Bounty Getting Hurt by Particles Bug

        - Added Speed run Timer

        - Removed Player Sky Jump SFX

Alpha 0.5.1 - 9/25/23

- Redid the Version Number System

- Removed Old Thumbnails

Alpha 0.5.2 - 9/25/2023

- Removed Bonbon jokes in Cosmetic Sprites

- Added Sus Cosmetic (among us)

Alpha 0.5.3 - 9/27/2023

- Redid Versions

- Added "Alpha" Label

Files

html.html Play in browser
Sep 27, 2023
windows.zip 89 MB
Sep 28, 2023
linux.zip 90 MB
Sep 28, 2023
macOS.zip 7.4 MB
Sep 27, 2023

Get Poly Space

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