Itch.io Release!


Hello! Welcome to the First "Devlog" of the Itch.io Version. Im just gonna post the Alpha Changelog. Thats it.

I honestly never thought i would get this far. Im Impressed.


Alpha 0.1.0 - 6/18/23 

- The Base, BLAND game

Alpha 0.1.1 - 6/19/23 

- Improved the Main Menu (Slightly)

- Made the game revert back to the Main Menu when the game is over

- Added Options Menu

Alpha 0.1.2 - 8/31/23

        - Removed 'Polyshot' Label

Alpha 0.2.0 - 9/1/23

        - Added Company Logo

        - Added Back Button to Options Menu

        - Removed "Building" Costume

        - Added Background Generation Custom Block w/ Appearance Settings (Color, Brightness)

        - Added Options Menu Background

        - Fixed Options menu Back Key still working after leaving Options menu

        - Removed Button Background

        - Removed All of the Original Levels

        - Fixed Stuck to Ceiling Bug

        - Modified Coyote Timing

        - Added 1 new Level

        - Modified Starting Position for Level 0

        - Modified Flag Position for Level 0

        - Spaced apart Play and Options menu Buttons

        - Added Screen to see if you’re a Mobile Player or not.

        - Reverted LEVEL# when Game is finished

Alpha 0.3.0 - 9/2/23

        - Added Mobile Warning Text on the Main Menu

        - Added Rainbow Play and Options Menu Buttons

        - Added a method for PC players to skip the Mobile Check Screen. (Hold ` when starting)

        - Modified Option Positions in Options Menu

        - Added Debug Option in Options Menu

        - Added Size Changes when selected to Options in the Options Menu

        - Made Debug Option Work

        - Added 4 New Levels

        - Added Method for Developers to be able to reset SETTINGS

        - Added Level Editor Button (only appears when debug is enabled)

        - Removed Pop Sound from UI sprite and Logs Sprit

        - Offset the Title

        - Changed Main Menu Button Size (except Level Editor, its the same.)

        - Fixed Floating Spike in Level 5 (from dev2 build)

        - Added Splash Text (Moincreft)

        - Added a THUMBNAIL!

        - Added Death Particles

Alpha 0.3.1 - 9/2/23

        - Added World Selection Screen (35 MAX worlds)

Alpha 0.3.2 - 9/2/23

        - Modified 3d effect

        - Added Back Button to gameplay (press Z)

        - Fixed World Selection Bug

        - Added QOL feature for worldIcon

Alpha 0.3.3 - 9/2/23

        - Removed the level 3 world already existing

Alpha 0.3.4 - 9/2/23

        - Added Splash for Company

Alpha 0.3.5 - 9/4/23

        - Cleaned up the code

        - Added FPS counter (debug)

        - Added 1 new Level

        - Fixed Death Particles not being the player color

        - Added a BOSS

Alpha 0.3.6 - 9/4/23

        - Fixed not being able to replay the boss issue

Alpha 0.3.7 - 9/4/23

        - Fixed Level 1 Flag Position

Alpha 0.3.8 - 9/4/23

        - Added Front Level Decoration

        - Added Back Level Decoration

        - Modified Level 4

        - Added 1 more Level

Alpha 0.3.9 - 9/4/23

        - Added an Easier way for Bosses to be added (BOSS_LEVELS)

        - Modified Back Decoration opacity in final level (make the 3D effect more seeable)

Alpha 0.3.10 - The On The Go Update - 9/5/23

        - Added Mobile Controls (why was this so damn easy?)

        - Limited Debug to Desktop (dont know how to get it working on mobile without it being overlycomplicated maybe in one of the future updates)

        - Removed Splash

Alpha 0.3.11 - 9/5/23

        - Fixed Front Decoration being able to be above the Thumbnail

Alpha 0.3.12 - 9/5/23

        - Adjusted Player Jump height for Mobile

Alpha 0.3.13 - 9/5/93

        - Reverted Mobile JUMP height changes

        - Modified Level 3

Alpha 0.3.14 - The Bounty Update - 9/5/23

        - Modified All the levels to be Mobile Compatible

        - Added 4 new Levels

        - Added THE BOUNTY HUNTER BOSS

        - Added Brightness Setting

        - Modified Jokers Color by 1

        - Modified Joker Color Check Code to include Brightness

Alpha 0.3.15 - 9/5/23

        - Modified Foreground Opacity for Sky Levels

Alpha 0.4.0 - 9/9/23

        - Added Sound Effects

        - Added Boss Defeat Animations

        - Modified Joker Sprite (Paul leps)

        - Modified Bounty Sprite (Paul leps)

        - Made Joker bounce you when player and joker in contact (works in defeat animation too)

        - Added Spike to the Bounty Boss Fight (Watch your back)

        - Modified Player Particle Creation Code

        - Added a Fade out to the Particles (its randomized for the nice effect)

        - Added Different Particle Types for the Player

        - Modified Horizontal and Vertical Acceleration for Death Particles (they shoot into the sky when they are made)

        - Added Jumping Particles

        - Bounty gets hurt by the spike in his level (doesn’t remove boss health tho)

        - Player Death particles can't hurt Bounty (its effective in his level cause he has spike)

        - Boss gets 2 extra health points when you DIE

        - Added End Cutscene after Bounty

        - Removed Joker Foreground (forgot to re-add it lol)

Alpha 0.4.1 - 9/14/23

        - Modified Level Colors

        - Modified Player Death Boss Health Addition Code (it only happens if the boss health is less than 10)

        - Added a Test Level

        - Added Method to PLAY Test Level (in world select press 5)

        - Added EXPERIMENTAL Features

        - Added Grapple (Experimental)

        - Moved Menu Scripts around

        - Added 'CLASSIC' to the Logo

        - Modified Splash Text Position

Alpha 0.4.2 - 9/14/23

        - Removed the "Classic Edition" Text

Alpha 0.4.3 - 9/15/23

        - fixed major flag bug

Alpha 0.5.0 - 9/17/23

        - Modified Menu Button Positions

        - Added Cosmetics

          - Crown

          - Coma [HAIR PHYSICS]

          - Paul [Mask]

          - Shelly [Able to determine your exact Position]

          - Birthday [Update was meant to be on my Bday]

          - TJ

          - Boyfriend

          - BonBon

        - Fixed Experimental Features not Resetting 

        - Modified Grapple Costume

        - Modified Grapple Pull

        - Fixed Bug where You could go to the test level inside of other levels and the code for it wouldn’t stop

        - Added the ability to leave the World Select Menu

        - Modified Test Level

        - Added 5 New Levels

        - Spike is directly on your X position if your cosmetic is Shelly

        - Modified Level 2 Pillar Colors

        - Added Mute Button

        - Removed Cut scenes

        - Added a Shop

        - Removed Front Decoration

        - Removed Back Decoration

        - Added Alpha 0.1.2 to the Change log (i guess the update for when i came back to the project and redid the versions)

        - Fixed Bounty Getting Hurt by Particles Bug

        - Added Speed run Timer

        - Removed Player Sky Jump SFX

Alpha 0.5.1 - 9/25/23

- Redid the Version Number System

- Removed Old Thumbnails

Alpha 0.5.2 - 9/25/2023

- Removed Bonbon jokes in Cosmetic Sprites

- Added Sus Cosmetic (among us)

Alpha 0.5.3 - 9/27/2023

- Redid Versions

- Added "Alpha" Label

Files

html.html Play in browser
Sep 27, 2023
windows.zip 89 MB
Sep 28, 2023
linux.zip 90 MB
Sep 28, 2023
macOS.zip 7 MB
Sep 27, 2023

Get Poly Space

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